Type: UI/UX, Motion
Year: 2020
Tools: Figma, After Effects, Illustrator, Photoshop
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Kibahint

A mobile application that provides a universal onboarding experience for board game users.

Everybody learns differently. Board game manuals seem to only be designed for one type. Confusing manuals and spotty online resources were the spark that ignited Kibahint.

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Structuring the interaction flow
Low-fidelity prototypes
Defining the graphic assets

The onboarding process of learning a new game, especially with friends has remained the same (even prior to the board gaming comeback). To align the experience with the resources available to us today, I mapped out the necessary.

Online gaming resources and video tutorials exist, but players are left having to sift through more than necessary with the amount of information available.

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The priority to not take away from the face-to-face connection board games give us guided the flow.

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Incorporating playful microinteractions to unify the brand

A mobile application focusing on simplicity and augmented reality was the result. Augmented reality acted as a new opportunity to change the learning curve to be a more engaging and enjoyable experience.

 

Final product demonstration